![]() ![]() Invade and defeat the Errant Sorcerer and Vangram.Investigate the former Roundtable Hold.Defeat the Lesser Ulcerated Tree Spirit to obtain a Gold Seed.Crucible Knight Ordovis (Lesser Variant).With their high speed and aggression, they are more likely to do this than the other Clot variants. Slashers become high priority threats at harder difficulties, being capable of closing the distance and outputting an impressive amount of damage quickly.Įxtremely weak to SMGs, making the SWAT the best perk for quickly exterminating huge groups of Clots.īeware of their grabs, as Slashers can easily cripple players and let the ZED horde tear them apart. They can quickly surround and tear apart unprepared players, leaving them close to death if not outright kill them. However, on Suicidal and Hell on Earth, one has to respect the damage output of Slashers, especially when they spawn in a huge group of 6 and more, which they often do in later waves. Try to take them out quickly so you can focus on the real threats sooner. In later waves, Slashers are there to populate the waves and distract players from larger threats. Resistance to ZED Time, in PvP game: AI Slashers - 25%, player-controlled Slashers - 75%.īeing lesser ZEDs, just about any form of weaponry will take them out very quickly, most particularly SMGs.Īmmunition can be saved in early waves by switching to the knife and cutting their heads off.Health loss percentage to trigger evade: all difficulties - 0.01. Chance to evade after taking damage: Normal - 0.1, Hard - 0.4, Suicidal - 1, HOE - 1.Slasher has a chance to evade certain damage sources. Slasher has a chance to evade upon taking damage.This ZED can be knocked down when jumped on.Slasher cannot grab the player for 0.5 seconds after shooting the healing dart. Slasher cannot grab the player for 1 second after grenade throw.Should sprint if can sprint OR (if can sprint when damaged AND damaged) (i.e.Damage to doors (possible values) = 6 / 24.(PvP) Rally boost: forces AI Slashers to sprint, players do x1.2 more damage.They will begin to leap at players and perform combat dodge rolls to close the distance quickly, before slashing furiously with both arms, dealing multiple hits. On Suicidal and Hell On Earth, Slashers gain additional attack animations that they will use when they are enraged. On Suicidal and Hell On Earth, Slashers will always dodge when they are aimed at. When fired at, they will either leap to the left or the right, or quickly roll towards the offending player. Slashers have the ability to dodge gunfire, and they will do so more frequently the higher the difficulty is. However, Slashers are more aggressive and are more likely to spawn enraged than their counterparts. Upon spawning, it will walk or sprint towards the nearest player and attempt to scratch them, or grab and bite them, immobilizing their target. The Slasher is a somewhat predictable, melee-only ZED. Slashers only have one weak spot, which is their head. Slashers have no resistances to ballistic weaponry, and are extremely vulnerable to SMGs. ![]() Slashers have little to no resistances to most forms of damage, except for Microwave, which they moderately resist. Resistances and Weaknesses Damage Resistance Should sprint if can sprint OR (if can sprint when damaged AND damaged) (i.e. Normal - 0 / Hard - 1 / Suicidal - 1 / HOE - 1įor comparison, by default a healthy player character with the minimal weight walks at speed of 383 units/s, and sprints at speed of 460 units/s. Movement speed is randomized within ± 10% range and further modified by a multiplier based on difficulty. ![]() Once enraged, Slashers will never stop sprinting until they are killed. On higher difficulties, Slashers have a chance to enrage upon sighting a Player, and have a chance to enrage when shot. Slashers move slowly when docile, and sprint when enraged. Damaging with on-perk weapons and then finishing it off with an off-perk weapon divides the XP and grants it to both perks.Killing with weapons other than your current perk grants the XP to the perk that weapons belongs to.The base damage value further modified by the difficulty-specific multipliers. For kill reward calculations read Dosh Mechanics.Īttacks Grab attack (odds, instead of regular attack) ![]()
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